﻿using System;

namespace Valve.VR
{
	// Token: 0x02000564 RID: 1380
	public struct HmdVector4_t
	{
		// Token: 0x04001376 RID: 4982
		public float v0;

		// Token: 0x04001377 RID: 4983
		public float v1;

		// Token: 0x04001378 RID: 4984
		public float v2;

		// Token: 0x04001379 RID: 4985
		public float v3;
	}
}
